A new Super Meat Boy remaster is adding more of what made it so special 16 years ago

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Super Meat Boy Again+ is a very exciting prospect to me. The original 2010 platform game remains one of the finest examples of high-speed, fluid, pixel-perfect running and jumping action ever. It’s up there with the greatest of its genre: the likes of Celeste, VVVVVV, and Pizza Tower. Having delivered a 3D twist on the formula in 2026, developer Team Meat is now returning to its 2D roots for a remaster and upgrade that adds new art, levels, animations, secrets, unlockables, and, best of all, fresh music from composer Danny B.

“Since 2010, millions of people have played Super Meat Boy,” Team Meat acknowledges. The studio, now led by programmer Tommy Refenes after the departure of The Binding of Isaac and Mewgenics creator Edmund McMillen, wants to “present the game as you remember it through the wonderful lens of nostalgia.” At the same time, for new fans, it wants to “give you a great-looking, ‘easy to pick up but difficult to master’ platformer that you may have missed because it came out like four years after YouTube was invented.”

The promise is simple: “Everything is new but familiar.” Alongside all the iconic returning parts, Team Meat has been working on plenty of new content. “All the secrets are known, all the levels are mastered, all the characters are unlocked,” the developer notes, “so we have to give fans familiar with the game something to pull their hair out over.” No spoilers for what that’ll include, however; it wants you to go in completely fresh like you did with the original.

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There’s one aspect that might be even more important to me than getting to play a beautified Super Meat Boy with a pleasing chunk of challenges I’ve never overcome before. That’s the return of Danny ‘Danny B’ Baranowsky, the composer who most dramatically rose to fame for his work on both SMB and The Binding of Isaac. Since then, he’s brought us the likes of Crypt of the Necrodancer and Cadence of Hyrule, and his high-octane retro electronic scores are as fundamental to Super Meat Boy as any other aspect.

The total count of levels in Super Meat Boy Again+ will be over 300, and just about every piece of the game has been polished up in gorgeous modern style. If you’ve never played it, then I really can’t recommend it enough – I wasn’t even a big 2D platformer fan back in 2010, but SMB was so good, and so approachable (despite its high level of challenge) thanks to the tight controls and quick restarts, that it immediately hooked me in completely. If you’re already familiar, then I doubt I need to sell you on more of what made it great.

There’s no release date for Super Meat Boy Again+ yet, but you can wishlist it on Steam to make sure you’re kept up to date with any further news and developments, along with being notified when it becomes available for sale. I’ll certainly be doing that.



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