Disclaimer: Schedule 1 is a fictional, satirical videogame, and the information in this guide relates only to the game.
What are the Schedule 1 mix recipes? We have some simple tweaks to spice up your OG Kush, and some inventive twists that should shake the glass and blow markets to their core. So long as you’ve hit the ranks needed to buy the ingredients, there’s a killing to be made with these carefully curated concoctions.
Alongside some simple Schedule 1 recipes for big profits, we also go into detail on how high-value effects like Shrinking and Zombifying impact your products, and why you might not want to price a $50 item at $500. But if you’re looking for quick cash to experiment in this simulation game, try these Schedule 1 console commands to speed things up.
Schedule 1 mixing explained
When making your own Schedule 1 mixes and recipes, you need to be aware of how the game calculates the value of an item. Customers have individual needs and preferences when it comes to the product they tend to buy.
While you don’t need to meet these needs, hitting them will boost the probability of them accepting a lower-quality product typically produced when speeding up production with additional items.
Each effect added to your product multiplies its base value by a pre-determined amount. But that doesn’t mean it will sell. For example, you can cram one of every item into your OG Kush to induce every single in-game effect, multiplying its theoretical worth from double digits to the thousands.
But OG Kush is still OG Kush. The guy living under the bridge won’t suddenly want to spend a grand on the same weight of gear he usually gets for 50 bucks.
Ultimately, it’s about striking a balance. Don’t create a product worth 10x its base material. That’s a hard sell. If you can spend $20 to turn a $50 product into a premium $100 sell, though? Someone will be willing to pony up the cash.
Early-game Schedule 1 mixes
Disclaimer: Items need to be added to the mix in the exact order they’re listed. The high-end potential profit is derived from the listed selling price plus a $30 uplift.
Here are some mixes you can try out as soon as you unlock the Mixing Table and hit Hoodlum V. Use them to give your profits an easy lift without surprising your clientele or putting too much strain on your smaller production space:
- OG Kush
- Banana
- Gasoline
- Paracetamol
For this mix, the total cost per item is $45, and the base selling price is $60, making it the quickest way to create a strain worth $60 for the quest. Your potential profit will be around $15-45 depending on who you press for more cash.
While you’re still slinging plants around the north side of town, consider spicing up your product with cheap and cheerful ingredients to improve its quality, add new effects, and command a slightly higher price tag.
It’ll keep your customers coming back for more and won’t eat into your profit margins, making this OG Kush recipe a great way to quickly earn the cash needed to expand your operation.
- OG Kush
- Banana
- Gasoline
- Paracetamol
- Mouth Wash
For this mix, the total cost per item is $49, the base selling price is $70, and the potential profit is $21-51.
The addition of Mouth Wash to the previous mix adds the Balding effect, which multiplies the base price by 0.3x. It might not sound like much, but it’s a cost-effective add-on that bumps profit margins a decent amount without over-inflating the worth of the product.
Mid-game Schedule 1 mixes
You should get to know Shirley Watts in the Westville area to unlock Methamphetamine production. Pair the good stuff with some simple ingredients to spice things up:
- Methamphetamine
- Banana
- Cuke
- Paracetamol
- Gasoline
Move up to Methamphetamines and you’ll unlock the means to make around $250 in profit per bag of glass – and with just one more ingredient over the top-dollar OG Kush creation.
Late-game Schedule 1 mixes
Unlock Salvador Moreno as a Supplier in the Docks and you’ll gain the means to create your own Cocaine recipes. Try this loaded Schedule 1 mix for a high-value product:
- Cocaine
- Motor Oil
- Cuke
- Paracetamol
- Gasoline
- Cuke
- Battery
- Horse Semen
- Mega Bean
Once you start peddling the ol’ nose candy, you can make a fortune by taking the time to mix it with more junk than your average Bake Off contestant.
Calculations project an average profit of around $543 on this particular product, but you can almost always charge $20-30 more to the less twitchy users.
How to mix in Schedule 1
You unlock the ability to mix Schedule 1 products after hiring your first dealer. Follow the quest until you’re instructed to buy a Mixing Table. You can find this at the small Hardware Store.
Place the Mixing Table in your home and interact with it to place an unbagged product and a consumable (like a banana) to add them to the table.
Pick each item up and place them into the mixer before pressing the Begin button.
Wait a few seconds, then place the finished product into your inventory and take it to the bagging station to prep it for shipping.
Advanced ingredients are locked behind different ranks, meaning you’ll be limited in what you can concoct until you sling enough gear to hit new heights. Hover over a locked item in stores to see the required unlock rank.
You’ll unlock more advanced mixers as you progress through the ranks, too, gaining the ability to add more ingredients to each mix to create more potent products.
All Schedule 1 mix effects and multipliers
Here is every mix effect and multiplier in Schedule 1:
Effect | Multiplier | Item order | Cost |
Shrinking | 0.60x | Cuke + Banana + Chili + Energy Drink | $17 |
Zombifying | 0.58x | Gasoline + Cuke + Battery | $15 |
Cyclopean | 0.56x | Cuke + Mega Bean | $9 |
Anti-Gravity | 0.54x | Mouth Wash + Cuke | $6 |
Long Faced | 0.52x | Horse Semen | $9 |
Electrifying | 0.50x | Mega Bean + Energy Drink | $13 |
Glowing | 0.48x | Horse Semen + Mega Bean | $16 |
Tropic Thunder | 0.46x | Viagra | $4 |
Thought-Provoking | 0.44x | Addy | $9 |
Jennerising | 0.42x | Iodine | $8 |
Bright-Eyed | 0.40x | Battery | $8 |
Spicy | 0.38x | Chili | $7 |
Foggy | 0.36x | Mega Bean | $7 |
Slippery | 0.34x | Motor Oil | $6 |
Athletic | 0.32x | Energy Drink | $6 |
Balding | 0.30x | Mouth Wash | $4 |
Calorie-Dense | 0.28x | Donut | $3 |
Sedating | 0.26x | Flu Medicine | $5 |
Sneaky | 0.24x | Paracetamol | $3 |
Energizing | 0.22x | Cuke | $2 |
Gingeritis | 0.20x | Banana | $2 |
Euphoric | 0.18x | Energy Drink + Chili | $13 |
Focused | 0.16x | Addy + Chili | $16 |
Refreshing | 0.14x | Horse Semen + Banana | $11 |
Munchies | 0.12x | Motor Oil + Cuke | $8 |
Calming | 0.10x | Paracetamol + Mega Bean | $11 |
Toxic | 0.00x | Gasoline | $6 |
Disorienting | 0.00x | Mega Bean + Energy Drink | $13 |
Laxative | 0.00x | Mega Bean + Energy Drink | $13 |
Paranoia | 0.00x | Cuke + Paracetamol | $5 |
Seizure-Inducing | 0.00x | Cuke, Banana, Chili, Banana | $13 |
Smelly | 0.00x | Banana + Gasoline | $7 |
Explosive | 0.00x | Donut x2 | $8 |
Adding ingredients in order will apply their base effects and, in some cases, add unique additional effects. Use the table above as a reference to add specific effects to your products, keeping in mind that the base effect of the chosen base product can affect the outcome.
You can add multiplier effects with numerous recipes and carry them over when mixing one mixed product with another ingredient to create a mixed product.
Still working with OG Cush? Take a look at how to unlock more Schedule 1 dealers to expedite the task of unlocking potent products. Or check out our list of the best new PC games of 2025 for something different to play.